

Although C:DS does reward you for taking out the enemy unnoticed with stealth bonus kills, it also likes to throw Iraqi troops at you thick and fast at regular intervals this requires clever positioning of your squad to successfully quell. It also bases itself more around the action aspect than other games in the genre, which like to concentrate on stealth. The action within, while staying true to a tactical squad-based shooter, does contain a certain arcade feel to it not present in titles like Ghost Recon. You are also treated to plot-driven cut scenes that outline the ongoing story throughout the game, which only adds to the feeling of something greater happening outside of your small group of four while building the importance of the impending tasks ahead. When you finally launch into your missions, you are treated to a cinematic intro and briefing, where your objectives are illustrated through both vision and word. Things really comes into their own when you have a human cast to yell orders and directions to, even if you must lose complete control of all of your team’s actions to accommodate them. C:DS gives you the option of having up to four people simultaneously waging war against your Iraq foes. If you have the resources and the friends, you do not have to undertake them alone. Once you feel you have the controls down, it's time to turn to hit the desert. Firing your selected weapon is just a simple press of a shoulder button. Once learnt, things are simple: you can change your equipped weaponry with a drop-down menu, which scrolls up and down until you find your equipment of choice you can get your solider to kneel or lie down flat on his belly and you can execute actions, such as picking up spare weaponry, reloading your gun, or switching out of third person view to a more aim-friendly first person mode (and a consequent zoom-in, if needed) at the simple press of a button. Once you have gotten the grip of this, you'll find commanding your team to be child's play. These orders include following your selected soldier, holding his position, or sending a computer-controlled trooper to a designated position. The analogue sticks control your chosen combatants’ movements, while the D-Pad is used for selecting other troops, swapping controls, or highlighting soldiers to give orders, which are issued by pressing various keys while the left shoulder button is held down. Things seem a little complicated and confusing at first, but this boot camp endeavours to make the whole experience of controlling a four-man team all the easier.

How very militant.īut such actions are a breeze.

Conflict desert storm controls how to#
This gives you a grasp of the controls as you run through an obligatory assault course, shoot chunks out of a firing range, learn how to use your heavy equipment, and summon ballistic support, all while being yelled at by an angry, red-faced man in a wide brimmed hat. It offers you a training mode, in which it runs through the gameplay mechanics and controls, cleverly disguised as a boot camp training regime. All the while, you’re being mercilessly hunted down by the troops of the well-known international bad egg, Saddam Hussein and his army of nameless henchmen.įrom the get-go, the game does what it can to ease you in. Through the medium of your console, you get to see the sights of the Iraq deserts via your selected squad of Allied troops, be they the US Delta Forces or the British SAS, as they are assigned to various mission-based levels historically placed throughout the campaign. That's certainly what I did I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.Ĭonflict: Desert Storm places you in the battle of the same name, back in 1991. Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game." "Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon.
